‘WATER as/or DIGITAL ARTEFACT’
James D. G. White, 2026.
This research film was created in response to the following question:
What – if anything – is worth preserving digitally… and why?
In the film, a water bottle (and its contents) become the multisensory vehicle for a journey through the risks and criticalities of heritage purpose, digitisation (including AI) and datacentres, in a world grappling with abstraction, muddled causes and critical consequences.
James D. G. White, 2026.
‘WATER as/or DIGITAL ARTEFACT’ – EXPLANATION
James D. G. White, 2026.